Specifically, Greene clarified with the game’s new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd

The next Monthly Update will also introduce the game’s first new paid cosmetic items through a “crate and key system,” which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will “serve as the foundation of a healthy economy after launch,” and will aim to “benefit all players – both who are willing to pay and who are not willing to pay for vanity items.” However, lotus x Greene also addressed that “our messaging wasn’t clear” in terms of implementing the new system, and added that the team will “try to communicate better moving forwa

Pushing past six million copies in the past few weeks, PlayerUnknown’s Battlegrounds has dominated the Steam charts throughout this year alongside continued monthly updates, with the game’s upcoming August updates to be one of its most expansive

Nuevo Paraiso, the explorable Mexican territory from the previous game, is a fan favorite. It’s slightly more violent, the characters are more morally ambiguous, and the gambling seemed to be more

The icon will be different when the care package is falling and looted by other players

Adjusted replay system so that now a player can watch the replay without extra delay in the following c

According to the post from PUBG Corps, the new update will be applied today to the game’s test server, and will move over to the live servers at a later time once the patch is stabilized and and tested among the playerb

Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN’S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl

Since it debuted on Early Access last March and finally launched last month, PlayerUnknown’s Battlegrounds has shown little signs of slowing down with regular new updates and content being added, with PC players getting a new update on the hori

A large portion of that can be attributed to its incredible popularity with streamers on YouTube and Twitch , but even more of that can be given to the fact that, even in its Early Access state, Battlegrounds is an incredibly-nuanced multiplayer experience worth playing, even if survival/Early Access games aren’t necessarily your thing. Take that recommendation from someone who – prior to Battlegrounds – wasn’t exactly a fan of the rising “survival sim” genre (particularly on Steam) in the slight

Over on the Steam community forum for the title, developer Brendan Greene (aka “PlayerUnknown”) outlined what players can expect from the next Monthly Update for PlayerUnknown’s Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and Europe, support for the Xbox One controller, new weapons and character customization options, and much m

Outside of the game’s more randomized elements, as a shooter PUBG ‘s combat feels breakneck and challenging. Coming from the lineage of military sims like Arma , death in PlayerUnknown’s Battlegrounds comes quickly as it only takes a few shots to take down most players (or potentially only one with a well-aimed headshot). This quick time-to-kill though comes down on both sides, as PUBG employs several elements to keep the combat and gunplay as unpredictable as the environments. That aspect of the combat comes through bullet drop and the varied amount of weapon attachments and upgrades that can be tailored to specific players’ preferences, whether they opt for being more efficient at long range or close range, and m

PLAYERUNKNOWN’S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8×8 km island with a level of detail that showcases Unreal Engine 4’s capabilit

Even though I’ve only put a few hours into Battlegrounds at this point since jumping in, I can already see it as a title that I’ll more than likely come back to in the coming months. With rounds that usually extend for me around 20-30 minutes (if I don’t get killed right from the get-go), the game has drawn in me like few others ever have, much less any type of survival sim or Early Access game before it, and most of that comes down to its incredibly streamlined sense of survival at play, and how it draws players together in a fight to the finish. To say Battlegrounds is exhilarating is an understatement: even in its earliest state right now, I’ve kept coming back to the game night after night because it’s gotten my blood pumping like few other games have in the past few ye