It’s a bit odd for a game to get its cinematic intro six years after it’s already been released, but Warframe hasn’t taken a traditional route to success before, so this is par for the course for its developers. The trailer also has a pretty strong creative force behind it, as it was directed by Dan Trachtenberg, an avid Warframe player who also happens to be the director of 10 Cloverfield Lane , and the man who is currently trying to get the Tom Holland starring Uncharted film off the gro

It’s free-to-play as long as you own a VR device. The Steam reviews for Google Earth VR , which now has Street View, are overwhelmingly positive. Google Earth VR provides users with an immersive experience that allows them to fly over places like the Taj Mahal, the Empire State Building, or almost anywhere in the wo

It shows a human girl running from the villainous Grineer army. She reaches a temple, and plants flowers inside for the Tenno, who were beings that were so cool that they just decided to stop existing after they kicked everyone’s ass. We then get examples of that as each of the starting frames, the sword wielding Excalibur, the electricity flinging Volt, and the magnetic and shiny helmeted Mag all wreak havoc, wiping out hundreds, perhaps thousands of soldiers. At the end of the trailer, they are seemingly woken up by lightning and injustice, and are ready to wreck another entire army, thus starting the g

We’re about to give them a landscape and they’ve wanted that. Even if they didn’t know they wanted that, the way they give feedback in level design, you can tell they’re itching for space. They want more.

June has been one heck of a month for Warframe. Not only did we receive the long awaited Umbra Excalibur, which was nicely wrapped around compelling story missions, but we also picked up a brand new Prime update that should have a number of players happy. Limbo as a Warframe came out just under four years ago (44 months to be exact), and he wasn’t the most popular because his abilities could be detrimental to a team if not done properly. Fortunately, he had gotten better last year, and it only seems fit that he should be the next on the list to receive a Prime. Based on the scheduling, it could have easily been Chroma or Mesa, or someone a little further down the pipeline, but considering those two are already overly appealing, it might be better to give Limbo some love. We’ve taken a look at how this update holds up, and what stands out above all else.

Starting with the Warframe relics|https://warframebase.com/ itself, last year’s rework did a number on Limbo. Because of this, Limbo has become a strong contender for one of the best Warframes to play as, but it comes at the cost of a higher difficulty curve. There are frames such as Ember or Rhino where their skillset is pretty straightforward in what they do, and fairly easy to play as. Limbo on the other hand requires a little bit more skill to properly utilize. The whole idea with Limbo is that he is able to move and send others between dimensions through a Rift. You’re able to trap enemies within the Cataclysm bubble, not unlike Frost’s defensive bubble, and nullify damage attacks from outside. This pairs amazingly well Limbo’s second ability which essentially freezes everyone inside the bubble, although they’re no longer able to take damage outside of the existing damage-over-time, and melee. The first and third abilities are a little trickier to work with, as Banish literally sends enemies to the other dimension, which can cause some confusion for other teammates who are unfamiliar with how Limbo works, and Rift Surge attaches itself to those inside the Rift and essentially helps suck in more attackers whenever someone is killed.

In an interview belonging to the Noclip documentary series by Daniel O’Dwyer, Digital Extremes Studio Manager Sheldon Carter detailed an unexpected result that occurred when the developer introduced a small microtransaction for Kubrows, an in-game virtual pet. The studio had implemented what Carter defines as a “slot machine lever” that allowed gamers – for the price of about $0.67 – to randomize the fur pattern and fur color of their pet Kubrow. While it was only a cosmetic feature, the idea of putting something so random behind a paygate drew the ire of many of the game’s fans. Still, Digital Extremes went forward with the idea – until one fan spent well over $100 on it almost immediat

When Carter and the rest of the development staff looked at the ~$137 purchase history of a man who really, really wanted to find the perfect fur pattern for his in-game pet, they realized they had essentially created a slot machine that impulsive players would gamble away significant amounts of money on. While many studios would consider this a big win, Digital Extremes made the decision that this kind of activity wasn’t healthy for the playerbase in the long run. As Carter explained, it wasn’t long before the ‘gambling fur randomizer’ was removed from the game entir