This update and how transparent and honest it is great. It’s the right step, and an important one we hope Rare does very frequently. Being open and addressing feedback and constructive criticisms is one of the important keys to success for online games with passionate communities – and those devs who don’t communicate or offer game updates quickly are the ones that turn advocates of the game into haters. We see it all the time among some of the other popular games online – especially the ones that streamers are actively play

To fill one’s bank account with doubloons, players earn gold by redeeming loot and acquiring said loot is where the fun comes in. Here’s a guide to the different ways players can build up their gold stores in Sea of thieves , but more importantly, how to earn gold in the quickest and most effective w

The reward for selling even the most valuable chicken types (like the gold-feathered ones) is miniscule and only a tiny fraction of their actual value when on a voyage. So, unless your crew is tasked with acquiring livestock, don’t waste time capturing and transporting animals. They have virtually no va

Beddall’s comments certainly match up with how some players are feeling about Sea of Thieves . Although the game is an enjoyable one, there is a sense of frustration that the gameplay on offer doesn’t give as much variety that would be hoped from such a highly anticipated release . As such, it’s easy to see why some users feel as though Sea of Thieves has not progressed enough from testing to really be considered a full launch right

After players rushed to Sea of Thieves at the promise of gaming treasures, some have been left disappointed that the waters don’t run that deep – and apparently the game’s issues were apparent even during the making of the game. The game made a huge impression pre-release, with hands-on events with the game promising an incredibly fun pirate-based experien

Various members of the development team at Rare Ltd. recently took to Reddit for an AMA (ask me anything) related to everything and anything dealing with Sea of Thieves . There were dozens upon dozens of different questions answered in the thread, but these are some of the more interesting nuggets of info that we fo

I think we’re only ever likely to cover a few months ahead to maintain mystery (so you can be surprised and delighted) and so we can be reactive. Things will change as Sea of Thieves evolves. We want to have the time to reveal what the features mean for players before we put them in their hands. We’ve taken a show not tell policy for the entire project so far and we’re committed to t

Make sure everyone has the drum and tattoo equipped (can equip tattoo at the chest by Merrick) and wait for another ship to arrive here, doing the same limited time quest, and once five players are here all playing the tune, the tattoos will g

One Reddit user named peraldon asked Rare about post-launch DLC for Sea of Thieves and whether or not they would disclose the game’s roadmap for first-year content plans after the game launches. Joe Neate, Executive Producer on Sea of Thieves , answered the question and said the follow

Not wasting anytime since the game really only released worldwide yesterday, Rare Studio Head Craig Duncan and Sea of Thieves Executive Producer Joe Neate got together and shot the above video from their offices to offer the first official Sea of Thieves “Developer Update.” In it they explain that the game has 3-4 times more players than they had in their final and biggest stress test beta, and had over 1 million players logging in within the first 48 hours – up to more than 5000 players trying to match make per minute. These are numbers they just didn’t expect which is a positive nod towards Microsoft’s marketing efforts on their big exclusive and a potential indicator of the success of the Xbox strategy Game Story guide|https://strategyreviewer.com/ P

Of course, there’s plenty of time for Rare to turn it around, and the most difficult part of building Sea of Thieves is already in place; although shallow, at the very least the game is fun. However, Rare may need to act swiftly to add more by way of content to the game, before those players turn to other releases that offer more. If Beddall’s comments are correct, though, and Rare’s own team knew about concerns over the shallow nature of the gameplay, it could be that a major shift in philosophy is requi

All of the issues that are common and raised online in the forums, Discord, and Sea of Thieves Subreddit are things the developers are seeing and noting as well. Hopefully, this up update address the obvious concerns and quells some of the brewing negativity online. It’s been such a problem that even the downvote option was seemingly removed from the Sea of Thieves p

Sea of Thieves has released online and has passed its first 48 hours of life milestone but not without its challenges. Thanks to this latest project from developer Rare being one of the most anticipated games of 2018 – and Microsoft helping boost player counts by making it available as part of their Game Pass subscription plan – there’s an overwhelming amount of interest. So much so, that Sea of Thieves as not been working as intended to say the l