And what makes the wait for more first-party titles all the more troublesome is that Microsoft just released the Xbox One X – the most powerful video Strategy Game Building Guide|Https://Strategyreviewer.Com/ console ever created – and they should be leveraging all that power by making Xbox One X exclusive games . On that note, one thing to keep in mind is that, because of those aforementioned cancellations and delays, Microsoft may be waiting to announce any new titles until they are sure those games will hit store shelves in a reasonable amount of time. Granted, they are doing exceptional work with Xbox Play Anywhere and Xbox Backwards Compatibility, but those aren’t enough when gaming is about looking to the future as much as it is about preserving the past. Let’s just hope that gamers aren’t left waiting too long for new, truly worthwhile cont

Fortunately, Phil Spencer (Executive Vice President of Gaming at Microsoft) knows this all too well and is in the midst of turning things around. As Bloomberg reports, Spencer claims that the focus moving forward for Microsoft will be in software as it will begin to either create new studios or purchase them. He said: “We need to grow, and I look forward to doing that. Our ability to go create content has to be one of our strengths. We haven’t always invested at the same level. We’ve gone through ups and downs in the investment.” Furthermore, Spencer indicated on Major Nelson’s podcast that there are going to be some ” positive changes ” at this year’s E3, presumably meaning that they are truly starting to turn things around with regard to first-party cont

As for bugs like inventory items not showing up in the radial menus, that still can happen often enough that you may have to rejoin a game to fix. Missing gold, reputation levels, and achievements however seem to be just delayed – meaning Rare doesn’t think you’re actually losing any of that. It just may take a while to show up, or will show up next time you get into a g

One of the new Bilge Rat Adventures is the Sunken Curse. And before it was released, Rare made sure to hype it as a brand new activity that will make us go deeper into the open waters and explore what’s beneath the choppy surface of the sea. Naturally, everyone thought that a new enemy, maybe some sort of merpeople, were going to make an appearance. Unfortunately, it turned out that it was just some statues that we had to beat into submission. Sure, a big update came very soon after this Bilge Rats Adventure, but in my opinion, the Sunken Curse was just lazy, if anyth

Let’s not sugar-coat it: Microsoft has a problem with its Xbox One console, and it stems from its current roster of exclusive games… or lack thereof. Now, the tried and true first-party blockbusters have already appeared on the Xbox One – with Halo , Gears of War , and Forza all making their presence felt on the system – while new properties like Sea of Thieves and Sunset Overdrive have helped provide a unique reason for console gamers to invest in the hardware outside of its expected lin

It would also enable a smaller group to crew a galleon, or even bring a larger crew aboard a sloop, though it will not lift the four-player cap . According to Rare, this change is one of the most requested by play

The first, significant change that Rare plans to introduce will allow players the option of choosing whether their ship is “invite-only,” rather than open to any matchmade players. This change would allow groups of less than four players, for example, to crew a ship without having another player assigned automatically to their crew. Rare apparently hopes that this change will discourage players from misusing the brig system to lock up automatically-assigned play

A recent patch to Sea of Thieves already extended the game’s ship respawn distance , preventing players from respawning their ship within sight of the ship that sunk them, but Rare states in the developer update that the studio has plans to improve that aspect of the game even further. Rare also wishes to address other problems with spawn-killing by adding in-game reminders to players of the “Scuttle” option, and possibly even moving ships to other world instances to avoid prolonged cases of spawn-kill

We noted in our first impressions of Sea of Thieves that the server issues are a problem all too common in online games and one that after all these years shouldn’t still happen, but it does. So please be prepared going in that there may be difficulties joining with others in a crew, and that it’s possible to lose connection while playing, and with it, your loot that you’ve yet to redeem at an outpost. This can be infuriating but it’s part of the growing pains and reality of this game at the mom

Now, the reason why Rare staff is putting in that extra effort (or at least one of the many, many reasons) is that we have all paid a fixed price for the game and we expect some support in return. However, the landscape is soon about to change, as microtransactions will soon be introduced. Of course, they will not alter the gameplay in any way and the only confirmed items for the real-money store are cosmetic pets, so we are not about to get a pay-to-win title. And yet, I can’t help but wonder how that will affect the community, despite it being the only sensible way to pay for the server maintena